Dev Journal

Lets game on!

Hello dear people!

We are sorry that we didn’t post anything in a while, we were working hard on our demo so it will work as intended.

I am glad to say that the convention went really well! well… not at the first day because we had some critical issues with the game, that we had to fix during the night before the second day.. BUT, the after the fixes many people liked the game and our booth wasn’t free for even 1 minute!

We are excited to say that we received some great feedback and we are working to fix the demo until 27.4.18 so you guys can try it out on its best side possible. as I said earlier, the demo will be free for the public to try 5 of our levels in the 1st world of the game.

the full version will have at least 20 levels. if you think that its not enough then think again. people were struggling getting to the 3rd level of the game, not even speaking of the boss himself on the 5th (Some people did complete the demo tho… even kids.)

Here are some pictures from the convention below, and we must say that our Developer Alexey Kuklin was even interviewed by IGN.


so… for conclusion, be ready for the release at 27.4 and try our game!

and updated pictures of the game will be available in the future!


Lighting, Lighting everywhere

Hello everyone!

I want to write some things that are on my mind about lighting. As you know, lighting in games take huge part of the atmosphere and the world around it. But little you know how hard is to configure it the right way that it will look great and at the same time the performance won’t hiccup..

In Unity Engine the way to configure lighting is quite simple, but you must know the right way to configure the objects in your scene to make the lighting work that way. As for now, I never touched lighting in Unity and I must say it is quite easy to understand but hard to master. Also, baking lighting takes quite long time if done wrong or quickly if done right.

Here is a sneak pic of the first level with the lighting fully baked (Except for the souls light), It took me to bake the whole level around 30 minutes. and believe me, its quite fast for a beginner like myself. it took me 4 hours to bake lighting in my first try without experience.

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If anyone of you would like to know more how to achieve better quality and get some experience in Unity’s lighting system here are some links:

Brackeys Lighting tutorial

Unity’s Lighting explanation at Unite 2017

I hope you will learn something new from these two videos and get great results!

See you next time, Evgeny Gutman.

We are working on some lighting settings, and it starts to look really nice!


Hey guys!

We are working really hard on the Demo version of the game so you can all enjoy it after the 27th of April. you can find new screenshots at the Gallery page

In the meanwhile we update the website and change small things here and there. you are welcome to ask any questions or even give idea’s in the Contact page.

We are really excited about the GameIn convention that is going to happen at Israel at the 26th of march and hope that nothing will go wrong (and it will)

Stay tuned for more information!



We just opened our website!

We are working hard on the game and at the same time on our website.

We added a member to our little team to help us manage the website while we keep working on the game.

so stay tuned for more in the future!

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